using UnityEngine;
using System.Collections;public class AnimationsCount : MonoBehaviour {
Animation anim;
string[] animName; // Use this for initialization void Start () { anim = this.gameObject.GetComponent<Animation>(); int a = anim.GetClipCount(); Debug.Log("----------------------------------动画的个数一共是:" + a); int i = 0; animName = new string[anim.GetClipCount()]; //Debug.Log("---这些动画的名字是:" + animName); foreach (AnimationState state in anim) { animName[i++] = state.name; Debug.Log(animName[i - 1]); }}
void GetAnimCountAndNum() {}
}